SED 600 Technology
In the Educational Technology version of SED 600 we have dual goals of learning to conduct education research and learning about the literature on technology in education. We will start with a review of the key ideas in education (constructivism, transfer, zone of proximal development) and then look at how technology related to them. We will conduct a short experiment and then prepare research or development project proposals.
- Typology of Educational Technology
- Education Journals
- Learning Theory Timeline
- Analogies of Learning
- Good research questions
- structure of research papers
- Literature Review Chapter
- APA Style
- Informed Consent
- Methods Chapter
Add reading summaries here, copy the syntax from HPL Chapter 1. Keep in mind that other people are reading the same paper and may add to or edit what you write.
- How People Learn: Chapter 1
- How People Learn: Chapter 2
- How People Learn: Chapter 3
- How People Learn: Chapter 4
- How People Learn: Chapter 6
- Clark, 1983
- Kozma, 1991
- Clark, 1994
- Kozma, 1994
- Jonassen et al, 1994
- Nathan & Robinson, 2001
- Mayer, 1991
- Smith, Snir & Grosslight, 1993
- Stahl, Koschmann, & Suthers, 2006
- Gee, 2003
- Papert 1979
- Warschauer 2000
Create a page for each side of the debate. Your group should lay out your arguments on your dedicated page.
Possible Debate Topics:
- Homework: does it help?
- Grading Homework: does it help?
- Computer games - useful experience or brain suck?
- Firewalls needed?
- Editing other peoples work on wiki
- Hackers - pro human or anti social?
Sp 08 Debate Pages * Powerpoint Debate: Powerpoint - Valuable Tool vs. Powerpoint - Pedagogy Killer * How much technology in schools: Maxmimum Ed Technology vs. Ed Tech in Moderation * Web 2.0 and Schools: Teacher Control of Technology vs. Student Freedom online
Common Research Project: Greeting Study
Everyone in the class will collect data on the question of what is the effect of greeting students as they enter class.
Sp08 Common Research Project The Soundscape research project attempted to see how playing music in the classroom can improve students behavior. *Soundscape - hypothesis *Soundscape - intervention/Control *Soundscape - measurements